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2020년 12월 17일 목요일 AM 9:51
HUMANKIND V0.13.0128-S2, RELEASE (64-bit Standalone, build: 118704)

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09:51:46:364NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...

Amplitude.Coroutine:Run()

09:51:46:612NoneScene (#0, name: 'Mercury (Main)') has been loaded.

Amplitude.Coroutine:Run()

09:51:46:624NoneAmplitude.Framework version 2.3.107.

Amplitude.Mercury.Application:OnApplicationStarting()

09:51:46:624NoneStarting the application, version is V0.13.0128-S2, RELEASE (64-bit Standalone, build: 118704)...

Amplitude.Mercury.Application:OnApplicationStarting()

09:51:46:624NoneMultiplayer cross-compatibility version is ea7022b246ae3d6c5948a9ebc6ef7109.

Amplitude.Framework.Application+d__116:MoveNext()

09:51:46:790NoneParsing the command line arguments...

Amplitude.Coroutine:Run()

09:51:46:848NoneLoading registry file 'D:/Steam/Steam (Win)/steamapps/common/Humankind OPENDEV/Registry.xml'...

Amplitude.Framework.Application:LoadRegistry()

09:51:46:970NoneRegistry file 'C:\Users\Woosuk Park\Documents\Humankind\Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistry()

09:51:46:971NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

Amplitude.Coroutine:Run()

09:51:47:477NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:47:477NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:47:480NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:47:636NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:47:636NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:47:660NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:47:913NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

Amplitude.Coroutine:Run()

09:51:47:983NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...

Amplitude.Coroutine:Run()

09:51:48:329NoneSteamworks successfully initialized.

Amplitude.Coroutine:Run()

09:51:48:329NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

Amplitude.Coroutine:Run()

09:51:48:415NoneUsing digital distribution credentials: 'readingsnail', 0x01100001038807cb, Steam.

Amplitude.Coroutine:Run()

09:51:48:415NoneUsing digital distribution current game language: 'english'.

Amplitude.Coroutine:Run()

09:51:48:445NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.Exceptions.StorageContainerHandleMismatchException:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:48:447NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.Exceptions.StorageContainerHandleMismatchException:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:48:778NoneSimulation: Entity contract count: 38 / 63.

Amplitude.Framework.Simulation.SimulationController:Initialize()

09:51:48:782NoneInitializing the Wwise sound engine...

Amplitude.Coroutine:Run()

09:51:48:952NoneSound engine initialized.

Amplitude.Coroutine:Run()

09:51:49:022NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Coroutine:Run()

09:51:49:861NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Coroutine:Run()

09:51:49:875NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Coroutine:Run()

09:51:49:907NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Coroutine:Run()

09:51:50:073NoneAssetDatabase.Load Audio

Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:50:073NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:50:073NoneAssetDatabase.AssetBundles Mercury.Data.Audio.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:50:374NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:50:374NoneAssetDatabase.AssetBundles LipsyncData.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:50:642NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:50:936NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Coroutine:Run()

09:51:50:936NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Coroutine:Run()

09:51:50:936NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Coroutine:Run()

09:51:50:945NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Coroutine:Run()

09:51:50:945NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Coroutine:Run()

09:51:50:946NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Coroutine:Run()

09:51:51:152NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()

09:51:51:152None... switching to 1920x1080 (0) (fullscreen: True)...

Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()

09:51:51:521NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:51:565NoneSteamworks successfully initialized.

Amplitude.Coroutine:Run()

09:51:51:783NoneScanning assemblies for subclasses of Message...

Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)

09:51:51:824NoneScanned 84 assemblies in 40 ms.

Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)

09:51:52:009NoneAssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:52:009NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:52:009NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:52:088NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:52:827NoneAssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:52:827NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:52:827NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:52:827NoneTry to re-load a already loaded AssetBundle (instancingandfx.assetbundle) at (AssetBundles\InstancingAndFx\instancingandfx.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:52:827NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:52:947NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:52:947NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:52:947NoneTry to re-load a already loaded AssetBundle (mercury.data.shared.assetbundle) at (AssetBundles\Mercury.Data.Shared\mercury.data.shared.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:52:947NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:52:947NoneTry to re-load a already loaded AssetBundle (mercury.data.ui.assetbundle) at (AssetBundles\Mercury.Data.UI\mercury.data.ui.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:53:723NoneIn UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1206 collisionFreeHashSetSize

Amplitude.UI.Renderers.UIRenderingManager:Load()

09:51:53:744NoneAssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:53:744NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:53:744NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:53:744NoneTry to re-load a already loaded AssetBundle (mercury.data.production.ui.assetbundle) at (AssetBundles\Mercury.Data.Production.UI\mercury.data.production.ui.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:53:744NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:53:744NoneTry to re-load a already loaded AssetBundle (mercury.data.ui.assetbundle) at (AssetBundles\Mercury.Data.UI\mercury.data.ui.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:53:744NoneAssetDatabase.AssetBundles UI_Textures.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:53:994NoneAssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:55:486NoneCreating atlas [Font:distanceFieldAtlas] from 2048x1024xRFloat

Amplitude.Graphics.Text.FontAtlasRenderer:Load()

09:51:55:488NoneCreating atlas [Font:softwareRasterAtlas] from 2048x1024xARGB32

Amplitude.Graphics.Text.FontAtlasRenderer:Load()

09:51:55:566NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Application+d__95:MoveNext()

09:51:55:566None... switching to 1920x1080 (0) (fullscreen: True)...

Amplitude.Framework.Application+d__95:MoveNext()

09:51:55:831NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:55:995NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Coroutine:Run()

09:51:56:021NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

Amplitude.Coroutine:Run()

09:51:56:022NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Coroutine:Run()

09:51:56:538NoneSetting the quality level to 'High' (3).

Amplitude.Framework.Display.DisplayManager:OnResolutionChange(System.Reflection.MonoParameterInfo)

09:51:56:949UI Steam[UI] Resolution initialized to 1920x1080

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:51:57:133NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Coroutine:Run()

09:51:57:321NoneNo downloadable content was found.

Amplitude.Coroutine:Run()

09:51:57:336NoneThe audio manager is ready.

Amplitude.Coroutine:Run()

09:51:57:451NoneCannot get achievement (name: 'AchMoneyAccumulation3') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

09:51:57:451NoneCannot get achievement (name: 'AchMoneyAccumulation2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

09:51:57:451NoneCannot get achievement (name: 'AchMoneyAccumulation1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

09:51:57:451NoneCannot get achievement (name: 'AchAllyCount1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

09:51:57:489NoneCannot get statistic (name: 'StatMoneyAccumulation', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

09:51:57:490NoneCannot get statistic (name: 'StatAllyCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

09:51:57:946NoneMovie start after 6.8399085

Amplitude.Coroutine:Run()

09:51:59:045NoneEnd play movie Movies/AMPLITUDE Studios.webm

Amplitude.Coroutine:Run()

09:51:59:045NoneMovie end after 7.9385944

Amplitude.Coroutine:Run()

09:51:59:092NoneAssetDatabase.Load Avatar

Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:59:092NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:59:092NoneAssetDatabase.AssetBundles LipsyncData.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:59:092NoneTry to re-load a already loaded AssetBundle (lipsyncdata.assetbundle) at (AssetBundles\LipsyncData\lipsyncdata.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:59:092NoneAssetDatabase.AssetBundles Mercury.Data.Avatars.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:59:291NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:59:293NoneAssetDatabase.AssetBundles Mercury.Data.AvatarsAnimation.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:59:391NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:59:394NoneAssetDatabase.AssetBundles Mercury.Data.Customizations.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:59:470NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:59:473NoneAssetDatabase.AssetBundles OutgameViews.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:51:59:609NoneAssetProvider 'outgameviews.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:52:00:121None[ANALYTICS] GameSessionCreated event Initialized

Amplitude.Mercury.Application+d__37:MoveNext()

09:52:00:172NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.

Amplitude.Coroutine:Run()

09:52:00:173NoneLoading runtime module '', 'Project Mercury'...

Amplitude.Coroutine:Run()

09:52:01:413NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:52:11:802NoneThe database of type 'Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition' has overriden an element because its key name 'FirstRails' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

09:52:11:950NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet05' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

09:52:11:950NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet06' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

09:52:11:950NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier3_Tenet05' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

09:52:11:950NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet01' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

09:52:11:950NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet02' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

09:52:11:950NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet03' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

09:52:11:950NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet04' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

09:52:13:277NoneSpent 13.1035931 second(s) loading 1 module plugin(s).

Amplitude.Coroutine:Run()

09:52:13:375NoneApplication started.

Amplitude.Framework.Application+d__116:MoveNext()

09:52:13:425NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

09:52:13:635UI Steam[UI] Start loading out-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:52:15:189UI Steam[UI] In the UIScrollView '/WindowsRoot/OutGameScreens/LobbyScreen/Content/CenterPart/DifficultyOptionsGroup/Content|UIScrollView' the content's parent is not the viewport.

Amplitude.UI.Interactables.UIScrollView:Load()
Amplitude.UI.Interactables.UIScrollView:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:52:15:416None[OptionsPanel] OptionUIMapper 'GameOption_WorldSummary' not found

Amplitude.Mercury.UI.OptionsPanel+d__17:MoveNext()

09:52:18:178UI Steam[UI] Finished loading out-game windows windows in 3.1 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:52:18:230NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:54:25:223NoneFailed to catch input event of type CastFocus on interactable '/WindowsRoot/OutGameScreens/G2GConnectionScreen/Content/Table/PasswordTextField|UITextField' at virtual position (960.0, 578.0) (screen position (960.0, 578.0))

Amplitude.Mercury.UI.Helpers.InputUtils:SimulateCastFocusEventOnInteractable(System.Reflection.MonoParameterInfo)

09:54:31:464NoneSkipping the G2GConnectionScreen to show the TGAMenuScreen directly.

Amplitude.UI.UIAbstractShowable:InternalRequestShow()

09:54:31:529NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

09:54:31:549NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session+d__51:MoveNext()

09:54:31:549NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Coroutine:Run()

09:54:31:601NoneInitializing order policies...

Amplitude.Mercury.Analytics.PrismAnalyticsEvent:PostMessage(System.Reflection.MonoParameterInfo)

09:54:31:603NoneOpening the session, hosting an offline game...

Amplitude.Coroutine:Run()

09:54:31:614NoneSession has been opened.

Amplitude.Coroutine:Run()

09:54:31:615NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

09:54:31:618NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

09:54:31:654None[Options] Option 'GameOption_PresetWorldSize': Preset 'Large' is no longer relevant. Switching to PresetFallback '-1'

Amplitude.Framework.Options.Option`1:SetValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:54:31:801NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:54:41:622NoneChanging display settings to 1440x900 (0)...

Amplitude.Mercury.UI.DisplaySettingsGroup:UpdateDisplayModeAndResolution(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:54:41:622None... switching to 1440x900 (0) (fullscreen: True)...

Amplitude.Mercury.UI.DisplaySettingsGroup:UpdateDisplayModeAndResolution(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:54:41:660UI Steam[UI] Resolution changed from 1920x1080 to 1440x900

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:46:249NoneChanging display settings to 1600x900 (0)...

Amplitude.Mercury.UI.DisplaySettingsGroup:UpdateDisplayModeAndResolution(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:54:46:250None... switching to 1600x900 (0) (fullscreen: True)...

Amplitude.Mercury.UI.DisplaySettingsGroup:UpdateDisplayModeAndResolution(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:54:46:320UI Steam[UI] Resolution changed from 1440x900 to 1600x900

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:50:533NoneChanging display settings to 1400x1050 (0)...

Amplitude.Mercury.UI.DisplaySettingsGroup:UpdateDisplayModeAndResolution(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:54:50:533None... switching to 1400x1050 (0) (fullscreen: True)...

Amplitude.Mercury.UI.DisplaySettingsGroup:UpdateDisplayModeAndResolution(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:54:50:619UI Steam[UI] Resolution changed from 1600x900 to 1400x1050

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:54:000NoneChanging display settings to 1440x900 (0)...

Amplitude.Mercury.UI.DisplaySettingsGroup:UpdateDisplayModeAndResolution(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:54:54:000None... switching to 1440x900 (0) (fullscreen: True)...

Amplitude.Mercury.UI.DisplaySettingsGroup:UpdateDisplayModeAndResolution(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:54:54:085UI Steam[UI] Resolution changed from 1400x1050 to 1440x900

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:56:931NoneSetting the quality level to 'Very Low' (0).

System.Action`1:Invoke(System.Reflection.MonoParameterInfo)

09:55:19:898UI Steam[UI] Start loading in-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:20:463None[Localization] Unknown key '%MinorFactionScreenNoActionWithCamp'

Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:21:966NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit

Amplitude.Framework.Asset.AssetDatabase:LoadAssetAsync(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:21:966NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:55:21:966NoneAssetDatabase.AssetBundles Automation.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:55:22:105NoneAssetProvider 'automation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:22:108NoneAssetDatabase.AssetBundles FxArtist.Heavy.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:55:22:156NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:22:159NoneAssetDatabase.AssetBundles FxArtist.Light.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:55:23:971NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:23:976NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:55:23:976NoneTry to re-load a already loaded AssetBundle (instancingandfx.assetbundle) at (AssetBundles\InstancingAndFx\instancingandfx.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:23:976NoneAssetDatabase.AssetBundles LevelBuildComposition.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:55:25:611NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:25:616NoneAssetDatabase.AssetBundles LevelBuildElements.Heavy.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:55:25:810NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:25:814NoneAssetDatabase.AssetBundles LevelBuildElements.Light.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:55:32:244NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:32:249NoneAssetDatabase.AssetBundles Mercury.Data.Audio.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:55:32:249NoneTry to re-load a already loaded AssetBundle (mercury.data.audio.assetbundle) at (AssetBundles\Mercury.Data.Audio\mercury.data.audio.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:32:249NoneAssetDatabase.AssetBundles Mercury.Data.MecanimEvent.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:55:32:319NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:32:322NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:55:32:322NoneTry to re-load a already loaded AssetBundle (mercury.data.production.ui.assetbundle) at (AssetBundles\Mercury.Data.Production.UI\mercury.data.production.ui.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:32:322NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:55:32:322NoneTry to re-load a already loaded AssetBundle (mercury.data.shared.assetbundle) at (AssetBundles\Mercury.Data.Shared\mercury.data.shared.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:32:322NoneAssetDatabase.AssetBundles Mercury.Data.Units.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:55:33:347NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:33:353NoneAssetDatabase.AssetBundles Scenario.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:55:33:387NoneAssetProvider 'scenario.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:33:390NoneAssetDatabase.AssetBundles Terrain.Exploration.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:55:33:413NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:33:416NoneAssetDatabase.AssetBundles Terrain.MapSaves.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:55:33:444NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:33:448NoneAssetDatabase.AssetBundles Terrain.MatchingHeavy.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:55:33:495NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:33:498NoneAssetDatabase.AssetBundles Terrain.MatchingLight.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:55:33:548NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:33:551NoneAssetDatabase.AssetBundles UI_Textures.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

09:55:33:551NoneTry to re-load a already loaded AssetBundle (ui_textures.assetbundle) at (AssetBundles\UI_Textures\ui_textures.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:35:345UI Steam[UI] Finished loading in-game windows windows in 14.9 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:35:348NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

09:55:35:388NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

09:55:36:725NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:36:730NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:36:744NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:36:744NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:36:744NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:36:744NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:36:744NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:36:744NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:36:746NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:36:751None[Localization] Unknown key '%Effect_Extension_Era6_USA_Exotic'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:36:752NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Happy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:36:753NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Unhappy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:36:760NoneDescriptor 'GameEffect_City' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:36:760NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_Starvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:36:760NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_ThreatOfStarvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:36:760NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:36:761NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:36:761NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:36:764NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:36:783NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateSpecialEffects(System.Reflection.MonoParameterInfo)

09:55:36:783NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era1_Phoenicia' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

09:55:36:783NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era2_Carthage' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

09:55:36:783NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era3_Vikings' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

09:55:36:865NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

09:55:36:869NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

09:55:36:870NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

09:55:36:871NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

09:55:36:872NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

09:55:36:873NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

09:55:36:873NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

09:55:36:874NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

09:55:36:949NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.EndGameCondition_EraLimit:.ctor(System.Reflection.MonoParameterInfo)

09:55:37:006None[Sandbox] The sandbox thread has been started.

System.Xml.Schema.XdrBuilder+XdrEndChildFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:37:017None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:37:017None[ANALYTICS] GameSessionCreated event posted

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:37:017None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:55:37:064NoneBackground worker has returned.

Amplitude.Coroutine:Run()

09:55:37:064NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Coroutine:Run()

09:55:37:143NoneStart AI players...

Amplitude.Mercury.Sandbox.SandboxState_Bootstrapper+d__1:MoveNext()

09:55:37:156NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

System.Action:Invoke()

09:55:37:519NoneAI players started. Check for a save to load...

System.Action:Invoke()

09:55:37:528NoneLoading AI save: Scenario_OpenDevTGA.AI.bin

Amplitude.Mercury.AI.AIController:StartAIAsync()

09:55:37:542NoneAI players ready to run.

System.Action:Invoke()

09:55:49:227NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

09:55:49:227NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

09:55:49:227NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

09:55:49:228NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

09:55:49:228NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

09:55:49:228NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

09:55:49:228NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

09:55:49:228NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

09:55:49:228NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

09:55:49:228NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

09:57:27:578NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Coroutine:Run()

09:57:29:540NoneUnable to retrieve an action matching name: 'Presentation.Game.ShortCutToggleArmySleepUntilHealed'.

Amplitude.Mercury.Presentation.PresentationParticipant:get_ParticipantHasAtLeastOneUnit()

09:57:29:540NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

09:57:29:540NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started

Amplitude.Coroutine:Run()

09:57:29:540NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

09:57:29:540NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

09:57:29:541NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

09:57:29:541NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

09:57:29:541NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Coroutine:Run()

09:57:29:541NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

09:57:29:541NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

09:57:29:541NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started

Amplitude.Coroutine:Run()

09:57:31:603NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:34:769NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:57:34:781NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:57:34:781None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:57:34:781NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:57:34:781NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:57:35:334NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:57:35:346None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour:DependenciesResolved()

09:57:35:346None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:57:35:346NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:57:35:346NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:57:35:346NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:57:35:734NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:57:35:752None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:57:35:752NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:57:35:753None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:57:35:800NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:57:35:856NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:57:35:856NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:57:35:857NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:57:35:857NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:57:35:857NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:57:35:998NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:57:36:496NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:57:36:516NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

09:57:36:516NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

09:57:36:516NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

09:57:36:516NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

09:57:36:516NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

09:57:36:516NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

09:57:36:516NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

09:57:36:597NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:40:551NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:57:40:552NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

09:57:40:552NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

09:57:40:552NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

09:57:40:552NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

09:57:40:552NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

09:57:40:552NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

09:57:40:552NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

09:57:42:292NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:57:43:825NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:57:43:825NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

09:57:43:825NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

09:57:43:825NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

09:57:43:825NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

09:57:43:825NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

09:57:43:825NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

09:57:43:825NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

09:57:45:153NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:57:46:525NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:57:46:525NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

09:57:46:525NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

09:57:46:525NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

09:57:46:525NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

09:57:46:525NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

09:57:46:525NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

09:57:46:525NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

09:57:48:773NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:57:48:773NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

09:57:48:773NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

09:57:48:773NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

09:57:48:773NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

09:57:48:773NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

09:57:48:773NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

09:57:48:773NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

09:57:51:038NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:57:51:038NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

09:57:51:038NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

09:57:51:038NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

09:57:51:038NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

09:57:51:038NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

09:57:51:038NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

09:57:51:038NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

09:57:51:971NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:11:818NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:11:818NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

09:58:11:818NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

09:58:11:818NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

09:58:12:918NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:13:721NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:13:784NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:13:852NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:13:852NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

09:58:13:852NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

09:58:13:852NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

09:58:13:910NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:13:975NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:14:035NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:14:273NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:14:692NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:58:14:705NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:58:14:705NoneExtracting MeshContent VFX_Ring_002

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:58:14:705NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:58:14:768NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:14:822NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:14:875NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:14:937NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:14:990NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:15:045NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:15:100NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:15:157NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:15:217NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:15:448NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:15:505NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:15:694NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:58:15:754NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:15:823NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:16:084NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:16:084NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

09:58:16:084NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

09:58:16:084NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

09:58:16:267NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:58:16:322NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:16:512NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:58:17:419NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:17:603NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:58:17:604NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:58:17:749NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:25:215NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:25:215NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

09:58:25:215NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

09:58:25:215NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

09:58:25:270NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:25:478NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:58:25:478NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:58:25:478NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:58:25:558NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:25:788NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:26:174NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:26:462NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:26:676NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:58:26:693NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:58:26:693NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:58:26:699NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

09:59:06:401NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 197542 ms

Amplitude.Coroutine:Run()

09:59:06:469UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__53:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:59:06:993NonePresentation has been started.

Amplitude.Coroutine:Run()

09:59:06:996NonePresentation has been presented.

Amplitude.Coroutine:Run()

09:59:08:494NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:59:08:497NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:59:08:497NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:59:08:498NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:59:08:498NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:59:08:498NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:59:08:498NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:59:08:498NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:59:08:498NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo)

09:59:08:499NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:59:08:499NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:59:08:499NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo)

09:59:08:499NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo)

09:59:09:003NoneActionType 'UnlockBuyoutWithPopulation' does not exist

System.Net.Http.Headers.TryParseDelegate`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:59:09:429UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 1.4 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:59:13:795NoneThe AI decision process took 3.9 seconds to be executed (3.8 seconds of AI processing and 0.1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

09:59:14:098NoneAI Synchronization took 300.1654ms at frame 32 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 297 snapshots: 'skipped').

Amplitude.Mercury.AI.AIController:SynchronizeData()

09:59:30:033NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

09:59:30:033NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

09:59:33:566NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

09:59:36:971NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

09:59:36:971NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

09:59:39:632NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

09:59:42:393NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

09:59:42:393NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

09:59:44:951NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:59:47:828NoneCannot find PresentationDistrict with GUID #1209

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

09:59:48:239NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

09:59:48:239NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

09:59:48:961NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

09:59:53:340NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

09:59:53:340NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

09:59:55:980NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:00:00:513NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:00:00:513NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:00:03:273NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

System.Net.Http.Headers.ElementTryParser`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:03:275NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

System.Net.Http.Headers.ElementTryParser`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:03:275NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

System.Net.Http.Headers.ElementTryParser`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:03:276NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

System.Net.Http.Headers.ElementTryParser`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:03:276NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

System.Net.Http.Headers.ElementTryParser`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:03:276NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

System.Net.Http.Headers.ElementTryParser`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:03:276NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

System.Net.Http.Headers.ElementTryParser`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:03:276NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

System.Net.Http.Headers.ElementTryParser`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:03:277NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

System.Net.Http.Headers.ElementTryParser`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:03:277NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

System.Net.Http.Headers.ElementTryParser`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:03:277NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

System.Net.Http.Headers.ElementTryParser`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:03:277NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

System.Net.Http.Headers.ElementTryParser`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:03:277NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

System.Net.Http.Headers.ElementTryParser`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:03:278NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

System.Net.Http.Headers.ElementTryParser`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:03:278NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

System.Net.Http.Headers.ElementTryParser`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:03:278NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

System.Net.Http.Headers.ElementTryParser`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:03:278NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

System.Net.Http.Headers.ElementTryParser`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:03:278NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

System.Net.Http.Headers.ElementTryParser`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:03:279NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

System.Net.Http.Headers.ElementTryParser`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:03:279NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

System.Net.Http.Headers.ElementTryParser`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:03:279NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

System.Net.Http.Headers.ElementTryParser`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:03:446NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:00:05:407NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:00:05:407NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:00:07:919NoneResizing atlas [Font:distanceFieldAtlas] from 2048x1024 to 2048x2048xRFloat

Amplitude.Graphics.Text.FontAtlasRenderer:GetOrCreateInAtlas(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:07:958NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:10:971NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:00:10:971NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)